MUD

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  • MUD
    • Introduction
    • Getting started
    • Deployment
      • Animations from System Calls
    • Emojimon
      • 0. Set up MUD project
      • 1. Create your first component and system
      • 2. Show player at position, click to move
      • 3. Move player with arrow keys
      • 4. Optimistic rendering
      • 5. Denoting behavior with components
      • 6. Loading screen
        • 7.1. Singleton component for map config
        • 7.2. Constrain movement to map size
        • 7.3. Only move to adjacent spaces
      • 8. Add terrain
      • 9. Obstructions
        • 10.1. Encounter triggers
        • 10.2. Make players encounterable
        • 10.3. Random chance of encounter
        • 10.4. Spawn monster in encounter
        • 10.5. Encounter screen
        • 10.6. Throw emojiball
        • 10.7. Run away
      • 11. Make it massively multiplayer
      • 12. Deploy to the testnet
      • 13. Make it your own
      • Readme
        • Syncworker
        • Connectionstate
        • Contractschemavalue
        • Inputtype
        • Networkevents
        • Syncstate
        • Clockconfig
        • Networkconfig
        • Providerconfig
      • Readme
      • Readme
        • Queryfragmenttype
        • Type
        • Updatetype
        • Component
        • Componentwithstream
      • Ecs
      • Eth
      • Faucet
      • Grpc
      • Logger
      • Mode
      • Multiplexer
      • Relay
      • Snapshot
      • Stream
      • Systems
      • Utils
      • World
      • Index
  • MUD
    • Introduction
    • Getting started
    • Deployment
      • Animations from System Calls
    • Emojimon
      • 0. Set up MUD project
      • 1. Create your first component and system
      • 2. Show player at position, click to move
      • 3. Move player with arrow keys
      • 4. Optimistic rendering
      • 5. Denoting behavior with components
      • 6. Loading screen
        • 7.1. Singleton component for map config
        • 7.2. Constrain movement to map size
        • 7.3. Only move to adjacent spaces
      • 8. Add terrain
      • 9. Obstructions
        • 10.1. Encounter triggers
        • 10.2. Make players encounterable
        • 10.3. Random chance of encounter
        • 10.4. Spawn monster in encounter
        • 10.5. Encounter screen
        • 10.6. Throw emojiball
        • 10.7. Run away
      • 11. Make it massively multiplayer
      • 12. Deploy to the testnet
      • 13. Make it your own
      • Readme
        • Syncworker
        • Connectionstate
        • Contractschemavalue
        • Inputtype
        • Networkevents
        • Syncstate
          • Table of contents
          • Enumeration Members
        • Clockconfig
        • Networkconfig
        • Providerconfig
      • Readme
      • Readme
        • Queryfragmenttype
        • Type
        • Updatetype
        • Component
        • Componentwithstream
      • Ecs
      • Eth
      • Faucet
      • Grpc
      • Logger
      • Mode
      • Multiplexer
      • Relay
      • Snapshot
      • Stream
      • Systems
      • Utils
      • World
      • Index
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On This Page

  • Table of contents
  • Enumeration Members
  • Enumeration Members
  • CONNECTING
  • Defined in
  • INITIAL
  • Defined in
  • LIVE
  • Defined in
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Packages
network
enums
Syncstate

@latticexyz/network / SyncState

Enumeration: SyncState

Table of contents

Enumeration Members

  • CONNECTING
  • INITIAL
  • LIVE

Enumeration Members

CONNECTING

• CONNECTING = 0

Defined in

workers/constants.ts:4 (opens in a new tab)


INITIAL

• INITIAL = 1

Defined in

workers/constants.ts:5 (opens in a new tab)


LIVE

• LIVE = 2

Defined in

workers/constants.ts:6 (opens in a new tab)

NetworkeventsClockconfig

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